![]() Harmonic/Dissonant is a series of spells that swap their effect between two values each turn. The genre will be referenced in the general class theme for the expansion, such as the card names and artwork.Įach class will get a unique musician (Legendary minion) and their most popular song (Legendary spell).Įvery class gets a special weapon with Deathrattle that improves when the weapon is equipped. The expansion also features a variety of smaller, non-keyworded mechanics: Music GenresĮach class will have a different music genre tied to them. Then it should trigger for every time you heal it again at full health. If you now restore 5 or more health to it, you will trigger its effect. For example – Heartbreaker Hedanis has 8 health, but will start with 4 because of the Battlecry. Overheal triggers (as the name suggests) when you heal the minion above its max health. While the effect is released in this expansion, it will be an evergreen keyword featured in the Core Set and future expansions. It’s not common for a class to get a unique keyword in an expansion, but it looks like we have one this time! Overheal is a mechanic exclusive to Priest and it really fits their general gameplay theme. Finale cards don’t synergize with each other and you don’t want to run too many because playing them without the extra effect will likely be a really low value/tempo play. Or rather, you can play multiple, but only one will trigger the extra effect. You first need to spend 2 mana or something and then play the 5 mana minion to trigger its Finale.įinale is an interesting mechanic that seems to be mostly balanced by the fact that you can only really play one Finale card per turn (other than performing some mana restore shenanigans). For example, let’s say that you want to play Ghost Writer and triggers its extra effect, but you’re at 7 mana. It’s actually quite simple – it triggers when you spend all of your remaining mana on a card. Finale is a new mechanic in Festival of Legends expansion. ![]()
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